On a recently finished project for Wunderman - All New Ford Fiesta - I made an odd discovery about Flash Player 9's inbuild flash.display.Loader class.
The Fiesta site's flagship feature is a customisable Flickr feed that is pushed through an algorithm to form the shape of the car. This feed updates based upon your likes and dislikes of particular content, it's all pretty cool, but that's another post. This meant plenty of loading pain with many a thumbnail - there is a queue that streams in around 400 images to initially populate the car. Now, as this was quite a load bandwidth-wise, this had to be done whilst the user was interacting, to keep the interest alive; this proved to be a whole world of hell. Essentially, what I found was, rapidly loading content using Loader.load() has a surprisingly large processing expense. Extremely high, in fact. So much so that once we got to around the 70-80 image mark, the application ground to a halt.